Client
School Project
RIT
Role
UX/UI, Visual
Time
Fall 2020
Identifying the Problem
During a dark or uncertain period in someone’s life, it is common to feel negative emotions such as neglectedness, anxiety, and loneliness. Mindfulness and gratitude for the support systems and meaningful relationships in one’s life can often be overlooked and undervalued.
A lack of gratitude can lead to low motivation and poor mental health, taking a negative toll on physical well-being. As a result, personality pitfalls, such as narcissism and cynicism, can occur along with a vicious cycle of low self-esteem and depressive symptoms.
Brainstorming a Solution
An app for those who may underestimate the value of gratitude and self-reflection. The app would generate mindful prompts and activities for users to complete daily. Its aim would be to help users build a sense of gratitude, positivity, and self-love— factors that contribute to their overall mental and emotional wellness.
Due to the benefits of accessibility and shareability of television screens, I was newly challenged with designing a concept responsive to TV interfaces.
Designing Mind U’s Main Features
Designing for an Unfamiliar Environment
Conducting Content Analysis & Qualitative Interviews
Because the app concept relies heavily on mental and emotional wellness and mindfulness, I decided to explore existing, non-digital solutions to the problem in order to pinpoint any pain points. One of these solutions included the practice of bullet journaling.
Self-Deprecation
“What you need to bullet journal: money, patience, pretty handwriting, plans. Wow, what a surprise, I don’t have any of those.”
Impatience / Stress
“I’d love to do a bullet journal, but I'd stress myself out way too much trying to make it perfect.”
Too Many Materials Needed
“The only thing you need to set up a bullet journal is a journal and a pen... and tons of color pens and rulers and stickers and scissors and tapes and...”
Developing Personas
The Busy Parent
As a busy working parent, I want to take time for self-care in order to stay grounded and appreciative of the people and things in my life. Because I only have limited free time every day, I don’t want to have to spend too much time or money on the process of mental wellness.
The Anxious Student
As a student who deals with constant stress and anxiety, I want to be able to slow down and keep my thoughts in order. I want to spend a healthy amount of time with myself but learn to focus more on the positives in my life rather than the worries.
The Dejected Employee
As a working adult who feels overwhelmed and hopeless due to current events, I want to feel uplifted, and find hope in the meaningful relationships and things that I am grateful for around me. In doing so, I want to help improve my mental health.
Outlining a User Journey Map
Competitive / Comparative Analysis
By researching three competing products related to my app concept, I was able to compare and contrast different features and designs. Consequently, I could better consider potential problems users may face as well as efficient solutions to those issues.
Reflectly
Smooth illustrations help to lead users through a variety of emotions and moods. High-quality imagery and photography effectively contrasts with the app’s illustrative style, and calm and comfortable visual design.
Quotes effectively optimize the use of white space, and contrast beautifully with background imagery.
Oak - Meditation & Breathing
Badges that mark a consistent streak or track progress can serve as motivation or inspiration for users to continue to engage with the app. Because wellness is the ultimate goal, small prizes can be enough to reward the user for staying dedicated to that goal.
Focus Meditation
A consistently green color scheme promotes the feeling of calm and reflection, which effectively sets a positive mindset for meditation.
Illustration and rounded corners encourage relaxation and softness, while the app’s layout allows for a comfortable amount of white space.
Building User Flows
Organizing Wireframes
From my research of positive psychology and its relation to mindfulness, I divided the sets of activities and classified them into five categories: Thoughts, Emotions, Breathing, Eating, and Exercise.
The wireframing process made it clear that the interface would require an icon system or series of images to better clarify to the user what category of mindfulness each slide interaction would represent.
Exploring Visual Direction #1: Summer
Exploring Visual Direction #2: Winter
Developing Final Visual Design
Due to Mind U’s prioritization of comfortability and self-love, I implemented both the structured organization of the latter moodboard (Winter) and the vibrance and colorfulness of the former moodboard (Summer) in order to best represent the final design.
Conclusion
Challenged with designing for a larger interface like the TV, I was forced to think quickly and creatively yet practically and realistically to begin iterating effective solutions. If I were to return to this project, I would love to further explore the onboarding process of users, especially that which requires their answering of test questions in order to measure their initial level of mindfulness before entering Mind U.